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Fixed in 2020.2.X

Votes

0

Found in

2019.4

2020.2

Issue ID

1235934

Regression

No

[iOS][Metal] Use of MTLHeap/MTLFence features results in GPU serialization of the Compute, Vertex, and Fragment workloads

Metal

-

How to reproduce:
1. Open the attached '1235934.zip' project
2. Make sure that the Development Build flag is checked in the Build Settings
3. Build for iOS
4. In the Xcode project's menu bar choose Product > Profile
5. Select Game Performance Instrument
6. Record for about 10-20 seconds then stop recording
7. Observe the GPU channels(Compute, Vertex, and Fragment) data of the recording in the GPU section

Actual result: Processes run one at a time
Expected result: Processes being run in parallel

Reproducible with:
- iPhone XR (iOS 13.4.1)
- iPad 9.7 6th gen (iOS 14.0b7)

Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a17
Couldn't test with: 2018.4.27f1 (MTLHeap/MTLFence features are not available)

Note:
- Screenshots of the actual and expected results are attached in Edit
- Fix was backported for 2020.1, 2019.4, 2018.4 streams
- Similar issues: 1252729, 1252731

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a21

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