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Fixed

Fixed in 2022.3.11f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a2

Votes

186

Found in

2020.3.47f1

2021.3.22f1

2022.2.15f1

2022.3.7f1

2023.1.0b12

2023.2.0a10

Issue ID

UUM-33025

Regression

No

[URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x

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Steps to reproduce:
1. Open the attached user's project "PerfTest2020.zip"
2. Build the project to Quest 2 in 2020.3.47f1
3. Observe performance via OVRMetrics (GPU usage and stalled frames)
4. Build the project in 2023.1.0b12
5. Observe performance via OVRMetrics (GPU usage and stalled frames)

Expected results: performance is mostly the same across Unity versions on a Quest 2 with the same Scenes
Actual Results: performance degrades when building to Quest 2 in 2022.2 and above

Reproducible with: URP 10.10.1 - 16.0.1 (2020.3.47f1, 2021.3.22f1, 2022.2.15f1, 2023.1.0b12, 2023.2.0a10)

Reproducible with these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
User devices:
Pico 4

Environment: Windows 10 22H2

Notes:
-Testing results are attached "IN-31610 performance results"
-Tested with OpenXR and OculusXR XR plugins, using different Render Modes, OpenGLES3 and Vulkan

Comments (31)

  1. DevDunk

    Apr 12, 2023 09:11

    Please look at this asap. 2022 is a 20-40% performance decrese, 2023 even worse!

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