Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a2
Votes
186
Found in
2020.3.47f1
2021.3.22f1
2022.2.15f1
2022.3.7f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-33025
Regression
No
[URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
Steps to reproduce:
1. Open the attached user's project "PerfTest2020.zip"
2. Build the project to Quest 2 in 2020.3.47f1
3. Observe performance via OVRMetrics (GPU usage and stalled frames)
4. Build the project in 2023.1.0b12
5. Observe performance via OVRMetrics (GPU usage and stalled frames)
Expected results: performance is mostly the same across Unity versions on a Quest 2 with the same Scenes
Actual Results: performance degrades when building to Quest 2 in 2022.2 and above
Reproducible with: URP 10.10.1 - 16.0.1 (2020.3.47f1, 2021.3.22f1, 2022.2.15f1, 2023.1.0b12, 2023.2.0a10)
Reproducible with these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
User devices:
Pico 4
Environment: Windows 10 22H2
Notes:
-Testing results are attached "IN-31610 performance results"
-Tested with OpenXR and OculusXR XR plugins, using different Render Modes, OpenGLES3 and Vulkan
Comments (31)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
DevDunk
Apr 12, 2023 09:11
Please look at this asap. 2022 is a 20-40% performance decrese, 2023 even worse!