Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
2
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103836
Regression
Yes
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
How to reproduce:
1. Open the project “IN-99676_Wireframe”
2. In the Scene View, click the “Wireframe Draw” button
3. Observe the Scene View, Game View and the Console
Expected result: The Scene View displays the Wireframes, Game View does not change and the NullReferenceException is not present in the Console
Actual result: The Scene View becomes grey, Game View is black and the Console floods with NullReferenceException errors
Reproducible with: 6000.0.14f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with: 2021.3.51f1, 2022.3.61f1, 6000.0.13f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: In Wireframe mode, even though a GBuffer is not created, the exception occurs because DecalGBufferRenderPass tries to reference the GBuffer
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment