Search Issue Tracker
Fixed
Fixed in 6000.0.51f1, 6000.1.5f1, 6000.2.0b4, 6000.3.0a1
Votes
2
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
6000.3.0a1
Issue ID
UUM-103836
Regression
Yes
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
How to reproduce:
1. Open the project “IN-99676_Wireframe”
2. In the Scene View, click the “Wireframe Draw” button
3. Observe the Scene View, Game View and the Console
Expected result: The Scene View displays the Wireframes, Game View does not change and the NullReferenceException is not present in the Console
Actual result: The Scene View becomes grey, Game View is black and the Console floods with NullReferenceException errors
Reproducible with: 6000.0.14f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with: 2021.3.51f1, 2022.3.61f1, 6000.0.13f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: In Wireframe mode, even though a GBuffer is not created, the exception occurs because DecalGBufferRenderPass tries to reference the GBuffer
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment