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Under Consideration for 10.10.X, 12.1.X, 15.0.X



Found in [Package]




Issue ID




ShaderGraph produces <1 Alpha in Opaque mode when Alpha Clipping is enabled

Package: Shader Graph


How to reproduce:
1. Open the attached project “URP_Alpha”
2. Open the “SampleScene” scene
3. Observe the Game View

Expected result: Both balls in the second column are plain white
Actual result: The second ball is not white because Alpha is <1

Reproducible with: 2020.3.41f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0a15
Not reproducible with: 2022.2.0a16, 2022.2.0f1, 2023.1.0a19

Reproduced on: Windows 11 Pro

Note: Also reproducible in Player

Comments (1)

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