Search Issue Tracker
Fixed in 12.1.2
Votes
0
Found in [Package]
12.1.0
Issue ID
1377086
Regression
Yes
URP PostProcessing zooms camera to corner when Pixel Perfect Camera uses Upscale Render Texture
Reproduction steps:
1. Open the attached Project
2. Open "SampleScene"
2. Make sure that Post Processing at Camera is selected and Pixel Perfect Camera has been set to Upscale Render Texture
4. Set Game view resolution to 1920 x 1080
2. Observe the Game view
3. Turn off Camera Post Processing
4. Observe the Game view
Expected result: When Post Processing is turned on, the Camera scales and shows Game view correctly
Actual result: The game view is zoomed in to the left corner
Reproducible with: 12.1.0 (2021.2.0f1), 12.1.1 (2021.2.4f1)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.7.1 (2020.3.25f1), 12.0.0(2021.2.0b15), 12.1.2 (2021.2.27f1), 13.1.3 (2022.1.0b2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 12.1.2):
Fixed in 12.1.2(2021.2.5f1)