Search Issue Tracker
Fixed in 12.1.2
Votes
0
Found in [Package]
12.1.0
Issue ID
1377086
Regression
Yes
URP PostProcessing zooms camera to corner when Pixel Perfect Camera uses Upscale Render Texture
Reproduction steps:
1. Open the attached Project
2. Open "SampleScene"
2. Make sure that Post Processing at Camera is selected and Pixel Perfect Camera has been set to Upscale Render Texture
4. Set Game view resolution to 1920 x 1080
2. Observe the Game view
3. Turn off Camera Post Processing
4. Observe the Game view
Expected result: When Post Processing is turned on, the Camera scales and shows Game view correctly
Actual result: The game view is zoomed in to the left corner
Reproducible with: 12.1.0 (2021.2.0f1), 12.1.1 (2021.2.4f1)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.7.1 (2020.3.25f1), 12.0.0(2021.2.0b15), 12.1.2 (2021.2.27f1), 13.1.3 (2022.1.0b2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 12.1.2):
Fixed in 12.1.2(2021.2.5f1)