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Fixed
Fixed in 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Votes
0
Found in
6000.4.0f1
6000.5.0a9
6000.6.0a1
Issue ID
UUM-136528
Regression
Yes
[URP] Nearest-Neighbor upscaling filter is ignored due to final post-processing pass dependency
Steps to reproduce:
- Create an empty URP project
- In the URP Asset > Quality parameters, set Render Scale to any value below 1 and the Upscaling Filter to Nearest-Neighbor
- Open the Frame Debugger and check the pass contents
Actual results: The upscaling uses the UberPost shader (Blit Post Processing pass), which only implements linear sampling and doesn't implement point sampling.
Expected results: The upscaling happens with point sampling during the correct post-processing stage (either UberPost or FinalPost).
Reproducible with versions: 6000.4.0a2, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Not reproducible with versions: 6000.4.0a1
Can’t test with versions:
Tested on (OS): Windows 11
Notes:
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Resolution Note:
Fixed in 6000.5.0b2
Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.5.0b2
Resolution Note (fix version 6000.5.0b2):
Fixed in 6000.5.0b2
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1