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Fixed

Fixed in 6000.4.1f1, 6000.5.0b2, 6000.6.0a2

Votes

0

Found in

6000.4.0f1

6000.5.0a9

6000.6.0a1

Issue ID

UUM-136528

Regression

Yes

[URP] Nearest-Neighbor upscaling filter is ignored due to final post-processing pass dependency

Steps to reproduce:

  1. Create an empty URP project
  2. In the URP Asset > Quality parameters, set Render Scale to any value below 1 and the Upscaling Filter to Nearest-Neighbor
  3. Open the Frame Debugger and check the pass contents

Actual results: The upscaling uses the UberPost shader (Blit Post Processing pass), which only implements linear sampling and doesn't implement point sampling.

Expected results: The upscaling happens with point sampling during the correct post-processing stage (either UberPost or FinalPost).

Reproducible with versions: 6000.4.0a2, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

Not reproducible with versions: 6000.4.0a1

Can’t test with versions: 

Tested on (OS): Windows 11

Notes:

  •  
  1. Resolution Note:

    Fixed in 6000.5.0b2

  2. Resolution Note (fix version 6000.6.0a2):

    Fixed in 6000.6.0a2

  3. Resolution Note (fix version 6000.6.0a2):

    Fixed in 6000.5.0b2

  4. Resolution Note (fix version 6000.5.0b2):

    Fixed in 6000.5.0b2

  5. Resolution Note (fix version 6000.4.1f1):

    Fixed in 6000.4.1f1

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