Search Issue Tracker
Active
Under Consideration for 6.0.X
Votes
0
Found in [Package]
6.0.7
Issue ID
PBLD-257
Regression
No
Unselecting an edge requires multiple clicks when using shift select
How to reproduce
1. Open the attached “PB_multiple_edge_issues” project
2. Open the “SampleScene”
3. In the Hierarchy, select the “test” GameObject
4. In the Tools overlay, click the tool context button, to swap into ProBuilder context
5. Select Edge Selection edit mode
6. Drag select multiple edges while holding down cmd/shift
7. Click on one of the selected edges while holding down shift
8. Observe the clicked edge
Expected result: The edge was unselected
Actual result: The edge remains selected
Reproducible with: 5.0.4 (2023.1.0a1), 6.0.7 (6000.0.57f1, 6000.2.3f1, 6000.3.0b1)
Reproducible on: macOS 15.6.1 (M1)
Not reproducible on: No other environments tested
Notes:
- The issue does not reproduce if holding down cmd instead, in step 7
- Edges require multiple clicks to unselect (2+)
- Faces and vertexes requires two clicks to unselect
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment