Search Issue Tracker
Fixed in 0.4.0
Votes
10
Found in [Package]
0.1.1
Issue ID
1188974
Regression
No
Universal RP Lit Shader is flickering on Entities when SRP Batcher is enabled
To reproduce:
1. Open the attached project;
2. Open "repro" scene;
3. Enter Playmode;
4. Press button on top to switch between UniversalRenderPipeline.asset.useSRPBatcher true and false.
Expected results: the material with Lit Shader does not flicker on Entities.
Actual result: material is flickering on Entities.
Reproduced with:
LWRP 6.9.0, Universal RP 7.0.1, 7.1.1, 7.1.2;
Entities & Hybrid Renderer 0.1.1.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Toylips
Jan 09, 2020 21:28
same 2019.3.0f1
Toylips
Dec 06, 2019 13:17
I have same on 0.3.0