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Fixed in 7.2.0

Votes

0

Found in [Package]

7.1.1

Issue ID

1178307

Regression

No

[Universal RP][Android][Vulkan] Scene is not rendered when HDR or PostProcessing is enabled

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Download and open project from https://github.com/Verasl/BoatAttack
2. Open the 'Island' scene
3. Enable 'HDR' property in the Pipeline Asset or make sure 'GlobalFX' Game Object is active
4. Make sure that Graphics API is set to Vulkan in the Project Settings -> Player
5. Build and run a project on Android

Expected result: The scene is rendered
Actual result: Black/White screen on the device

Reproducible: 2020.1.0a2 with Universal RP 7.1.1 package version

Reproducible with:
VLNQA00137, Samsung Galaxy S9+ (SM-G965F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00233, Meizu - (PRO 6 Plus), Android 7.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00007, Samsung Galaxy S7 (SM-G930V), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530 - Crash on launching the build
VLNQA00282, Samsung Galaxy S10e (SM-G970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Not reproducible:
VLNQA00013, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00165, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00006, Samsung Galaxy S7 (SM-G930F), Android 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880

Notes:
- Can't find the regression, because the scene is broken and was not able to fix it

Comments (1)

  1. GaaraBTK

    Oct 23, 2019 11:56

    I have had the same (white screen) issue on Windows build, because i added a custom post Image effect to the stack. That effect caused serious Memory allocation up to 10GB RAM, which crashed the pc.
    Maybe it's one of the effects configured on GlobalFX component. Try to disable one by one, to see which Image effect breaks the rendering.

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