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Won't Fix

Votes

1

Found in

2017.4.3f1

Issue ID

1041530

Regression

No

UnityPluginUnload is never called in a standalone build

Scripting

-

To reproduce:

1. Open the GfxPlugin project in Visual Studio and PluginUnload project in Unity
2. In VS, go to Debug -> test properties and change Executable and Working Directory paths to the appropriate ones
({download_path}\case_1041530-PluginUnloadRepro\Build\Win32\test.exe and
{download_path}\case_1041530-PluginUnloadRepro\Build\Win32 respectively)
3. In the GfxPluginRepro.cpp file, place breakpoints on lines 9 and 14
4. In VS, press F5
5. Observe that UnityPluginLoad is called, but after exiting the application, UnityPluginUnload isn't called

Expected: UnityPluginUnload is called in a standalone build

Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.3f1, 2017.4.5f1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a3

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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