Search Issue Tracker
Fixed in 1.0.0-pre.2
Votes
4
Found in [Package]
0.8.0-preview.8
Issue ID
1338602
Regression
Yes
[Unity Transport] Assertion failed error is shown when creating NetworkDriver or accessing NetworkEndPoint.AnyXX property
How to reproduce:
1. Open the attached project "UnityTransportAssertIssue-2021.1.zip"
2. Open SampleScene
3. Click Play
Expected result: No Console errors are printed
Actual result: Two Assertion Failed errors are printed
Reproducible with: 0.8.0-preview.8 (2021.1.9f1, 2021.2.0a18)
Not reproducible with: 0.3.0-preview.6 - 0.6.0-preview.7 (2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18), 0.8.0-preview.8 (2020.3.11f1)
Could not test with: 0.2.0-preview.4 - 0.2.4-preview.0 (Network Driver does not exist), 2018.4.34f1 (Unity Transport not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 1.0.0-pre.2):
Fixed in: 2020.3.18f1