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Not Reproducible

Votes

8

Found in

2017.1.0b2

Issue ID

913825

Regression

No

Unity takes a very long time to build a project which has particular shaders in the assets folder

Build Pipeline

-

The project is very small and consists only of an empty scene and shaders in the asset folder

To reproduce:

1. Open the project, attached by tester (unityFreeze.zip)
2. Build the project for standalone
3. Observe how Unity seemingly freezes at Packaging assets - resources.assets

Expected: Unity does not take a very long time when building the project
Actual: Unity seemingly freezes and finishes the build only after a few minutes when building the project with particular shaders in the asset folder

Reproduced in 5.4.5p2, 5.5.3p2, 5.6.1f1, 2017.1.0b2, 2017.1.0b6, 2017.2.0a1

Comments (11)

  1. darren-walker

    Aug 04, 2017 20:09

    This is confirmed in 2017.1.0p1.

    During the build, all cores of all CPU's are pegged at 100%, and the computer is unresponsive. This freezes on various scenes in the build and is not consistently the same scenes. Unlike the example project above, our build has hundreds of scenes in it, and thus a build that took less than 5 minutes on a prior version of Unity, now takes more than 45 minutes.

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