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Won't Fix

Won't Fix in 2022.2.X, 2023.1.X

Votes

0

Found in

2022.2.5f1

2023.1.0b1

Issue ID

UUM-25409

Regression

Yes

Unity modifies assets in packages when upgrading to the newer Editor version which causes a constant change/revert loop

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-

How to reproduce:
1. Create a project using 2020.3.30f1
2. Install the package “com.unity.build-report-inspector@0.3.0-preview
3. Open “Library/PackageCache/com.unity.build-report-inspector@0.3.0-preview/Editor/BuildReportInspector.cs"
4. Update the project to the newer Unity version
5. Open “Library/PackageCache/com.unity.build-report-inspector@0.3.0-preview/Editor/BuildReportInspector.cs"
6. Compare the “BuildReportInspector.cs” opened with 2020.3.30f1 and the other version

Expected result: lines 651, 654, 656 and 669 remain the same in both versions
Actual result: lines 651, 654, 656 and 669 are different in both versions

Reproducible with: 2022.1.0a13, 2022.2.5f1, 2023.1.0b1
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.1.0a12

Reproducible on: Windows 10 Pro

Note:
- Also instead of comparing codes you might get this error which indicates the issue:
”The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:
Packages/com.unity.terrain-tools/Shaders/Generated/NoiseBlitStrata.shader
Packages/com.unity.build-report-inspector/Editor/BuildReportInspector.cs
Packages/com.unity.terrain-tools/Shaders/Generated/NoiseFillFbm.shader
Packages/com.unity.terrain-tools/Shaders/Generated/NoiseBlitNone.shader
Packages/com.unity.terrain-tools/Shaders/Generated/NoiseFillStrata.shader
Packages/com.unity.terrain-tools/Shaders/Generated/NoiseFillNone.shader
Packages/com.unity.terrain-tools/Shaders/Generated/NoiseBlitFbm.shader”

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (2023.1.X):

    The issue was not reproducible so there are no fixes planned for this bug

  3. Resolution Note (2022.2.X):

    The issue was not reproducible so there are no fixes planned for this bug

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