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Fixed in 5.3.3
Votes
4
Found in
5.2.0p1
Issue ID
730441
Regression
Yes
Unity hangs when selecting objects in the scene view
How to reproduce:
1. Download the package from the cloud (link and password provided in the edit)
2. Create a new Unity project and export the package
3. Open Undine Town scene
4. Click twice on the Player in Hierarchy
5. Open profiler and select Profile Editor
6. Select Player>suit_chest_piece>jacket_flat (keep in mind where it is) and other parts, notice that is is selected fast
7. Select Player and then jacket_flat in the scene view
8. Unity will freeze for around 5 minutes or longer
You can check the reason in the profiler Overhead or SceneView.Repaint
Not reproducible: 5.1.4f1
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ikkuvaljo
Jan 08, 2016 06:37
Still having this issue in 5.3.1p1. Explained more in this thread about the issue. Apparently for some unknown reason HandleUtility.INTERNAL_Call_Internal_PickClosestGO Makes hundreds of thousands calls to a couple of methods when an object is attempted to be selected.
http://forum.unity3d.com/threads/difficulty-selecting-items-in-unity-5-2.361185/#post-2453694
philc_uk
Jan 05, 2016 20:36
Yes this happens to me All the time!
I select something from a scene (using mouse in scene view), where the selection will pass through a number of objects - selecting just one with nothing behind it seems to be more reliable.
Then the editor just hangs, between 30seconds and up to 5 minutes! Waiting eventually selects the object.. but so much time is lost!
So annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Happens on 5.3.1.f1
AaronZurawski
Jan 04, 2016 16:59
Please re-open this issue. It is not resolved and is still reproducible in both 5.3.1 and 5.3.1p1.
julianr
Dec 31, 2015 03:15
I have the same issue with 5.2.2, so upgraded to 5.24 same issue. On selecting an object in the scene view is fine, then select another it freezes for 5 minutes, eating up memory until I end task it. Can't move to 5.3 or 5.3.1 as the frame rate is really bad. I lose about 40-50 fps from my project
AaronZurawski
Nov 23, 2015 18:56
I have filed a similar issue with a very small repro project. Case 747032