Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0b4
Issue ID
958230
Regression
Yes
[Regression]Crash on PhysicsManager::SetColliderTransform while entering playmode after reloading scene that had changes on disk
How to reproduce:
1. Open the attached "ReproProject" and "New Scene" (do not delete the project zip file)
2. Duplicate a Cube and save the scene
3. Unzip the "ReproProject" zip file in the same directory as project before and overwrite it
4. Go back to the Editor, when asked to reload the scene, press "Reload"
or
1. Create a new project.
2. Download and Import 'Survival Shooter' in the project from asset store.
3. Open/Double-click the 'Çomplete Game' Scene.
4. Download and import 'Space Shooter/Tanks" in the same project.
5. Observe the crash.
Crash occurs on:
0x0000000140970D63 (Unity) PhysicsManager::SetColliderTransformChangeInterest
0x000000014093988C (Unity) Collider::Deactivate
0x00000001403BFBB5 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00000001403BFCBE (Unity) GameObject::ActivateAwakeRecursively
0x00000001403C0150 (Unity) GameObject::Deactivate
Regression introduced in - 2017.3.0b1
Reproducible with - 2018.1.0a1, 2017.3.0b4, 2017.3.0b1
Not reproducible with - 2017.3.0a7, 2017.2.0f3, 2017.1.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment