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Fixed in Unity 2018.2



Found in


Issue ID




[Regression]Crash on PhysicsManager::SetColliderTransform while entering playmode after reloading scene that had changes on disk




Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open the attached "ReproProject" and "New Scene" (do not delete the project zip file)
2. Duplicate a Cube and save the scene
3. Unzip the "ReproProject" zip file in the same directory as project before and overwrite it
4. Go back to the Editor, when asked to reload the scene, press "Reload"


1. Create a new project.
2. Download and Import 'Survival Shooter' in the project from asset store.
3. Open/Double-click the 'Çomplete Game' Scene.
4. Download and import 'Space Shooter/Tanks" in the same project.
5. Observe the crash.

Crash occurs on:
0x0000000140970D63 (Unity) PhysicsManager::SetColliderTransformChangeInterest
0x000000014093988C (Unity) Collider::Deactivate
0x00000001403BFBB5 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00000001403BFCBE (Unity) GameObject::ActivateAwakeRecursively
0x00000001403C0150 (Unity) GameObject::Deactivate

Regression introduced in - 2017.3.0b1
Reproducible with - 2018.1.0a1, 2017.3.0b4, 2017.3.0b1
Not reproducible with - 2017.3.0a7, 2017.2.0f3, 2017.1.2p1

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