Search Issue Tracker


Fixed in 2022.3.21f1, 2023.2.11f1, 2023.3.0a11



Found in






Issue ID




Uninstantiated Asset gets displayed in the Inspector after saving Scene changes when a GameObject with ExposedReferences is selected while saving



Reproduction steps:
1. Open the attached “IN-46047_TryingRetractingChangesAgain“ project
2. Open the “SampleScene” from the Scenes folder
3. Select the “GameObject” in the Hierarchy
4. Open the Timeline window
5. Select the “Attempt 2 Track” track
6. Go to the File menu and press Save or Save project

Expected result: The GameObjects referenced by ExposedReference stay the same after saving the Scene changes as they were before saving
Actual result: The GameObjects referenced by ExposedReference get shown as “None (Game Object)” after saving the Scene changes

Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2

Reproduced on: Windows 11 Pro

- [Workaround] After deselecting the “Attempt 2 Track” track in the Timeline window, the GameObjects referenced by ExposedReference get changed back to what they were before saving
- The Save project button in the File menu does not reproduce the issue in the 2021.3.29f1 version of Unity but the Save button still does
- The issue is also reproducible by modifying and saving any C# script in the project but the “Attempt 2 Track” track becomes deselected automatically after script recompilation is done (in this case, the workaround just happens automatically)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.