Search Issue Tracker
Fixed in 5.4.11
Votes
0
Found in
5.4.0b19
Issue ID
807091
Regression
No
[HLAPI] Host migration does not sync/disables currently spawned objects
Steps to reproduce:
1. open attached "networkHosting-Tol.zip"
2. build for standalone
3. run 3instaces (can be editor, makes no difference)
4. connect all 3instances (Host -> client -> client)
5. click "Spawn player" and "Change colors" on the Host
6. disconnect host
7. with two instances left. Make one host and connect with another one
Actual: cubes from bottom row are disabled and not seen, a new cube gets spawned and the behavior is different for new host and client
Expected: the scene looks the same way as before migration of host
notes:
* this does not affect player objects (blue)
* this DOES affect objects spawned with client authority.
* objects get DISABLED, not destroyed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Construct matrix block disappears, and other bugs and exceptions related to it show when opening/running project
- New browser tab is not created when trying to open Package Manager hyperlinks by holding the Ctrl key and pressing the left mouse button
- [Mobile] NavigationSubmitEvent is not being triggered when the submit button is pressed on a mobile keyboard
- Materials render incorrect color when using the "require native16bit" pragma directive
- GUIUtility.hotControl controlID value does not change when clicking with the Left Mouse Button
Add comment