Search Issue Tracker

Fixed in Unity 5.4.11



Found in


Issue ID




[HLAPI] Host migration does not sync/disables currently spawned objects




Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. open attached ""
2. build for standalone
3. run 3instaces (can be editor, makes no difference)
4. connect all 3instances (Host -> client -> client)
5. click "Spawn player" and "Change colors" on the Host
6. disconnect host
7. with two instances left. Make one host and connect with another one

Actual: cubes from bottom row are disabled and not seen, a new cube gets spawned and the behavior is different for new host and client
Expected: the scene looks the same way as before migration of host

* this does not affect player objects (blue)
* this DOES affect objects spawned with client authority.
* objects get DISABLED, not destroyed.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.