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Fixed in Unity 5.4.11

Votes

0

Found in

5.4.0b19

Issue ID

807091

Regression

No

[HLAPI] Host migration does not sync/disables currently spawned objects

Networking

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Priority: 3Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Steps to reproduce:
1. open attached "networkHosting-Tol.zip"
2. build for standalone
3. run 3instaces (can be editor, makes no difference)
4. connect all 3instances (Host -> client -> client)
5. click "Spawn player" and "Change colors" on the Host
6. disconnect host
7. with two instances left. Make one host and connect with another one

Actual: cubes from bottom row are disabled and not seen, a new cube gets spawned and the behavior is different for new host and client
Expected: the scene looks the same way as before migration of host

notes:
* this does not affect player objects (blue)
* this DOES affect objects spawned with client authority.
* objects get DISABLED, not destroyed.

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