Search Issue Tracker
Fixed in 5.4.11
Votes
0
Found in
5.4.0b19
Issue ID
807091
Regression
No
[HLAPI] Host migration does not sync/disables currently spawned objects
Steps to reproduce:
1. open attached "networkHosting-Tol.zip"
2. build for standalone
3. run 3instaces (can be editor, makes no difference)
4. connect all 3instances (Host -> client -> client)
5. click "Spawn player" and "Change colors" on the Host
6. disconnect host
7. with two instances left. Make one host and connect with another one
Actual: cubes from bottom row are disabled and not seen, a new cube gets spawned and the behavior is different for new host and client
Expected: the scene looks the same way as before migration of host
notes:
- this does not affect player objects (blue)
- this DOES affect objects spawned with client authority.
- objects get DISABLED, not destroyed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment