Search Issue Tracker
Active
Under Consideration for 6000.4.X
Votes
0
Found in
6000.0.9f1
6000.3.6f1
6000.4.0b9
Issue ID
UUM-134010
Regression
Yes
Undo actions throw "SerializedObject target has been destroyed." when com.unity.mobile.notifications package is installed
How to reproduce:
1. Create a new project
2. Load the attached "IN-132417_Layout.wlt" layout (Window -> Layouts -> Load Layout from File)
3. Install the com.unity.mobile.notifications package (Window → Package Manager)
4. Enter and exit Play Mode
5. Select a GameObject
6. Undo the action (Ctrl/Cmd + Z)
7. Observe the Console
Actual result: Undo action throws “SerializedObject target has been destroyed.”
Expected result: No errors are logged
Reproducible with: 2.0.0 (6000.0.0b11), 2.4.2 (6000.0.0b11, 6000.0.66f1, 6000.3.6f1, 6000.4.0a3, 6000.4.0b7)
Not reproducible with: 2.0.0 (2023.3.0b10), 2.4.2 (2023.3.0b10, 6000.5.0a6)
Fixed in: 2.4.2 (6000.5.0a1)
Reproducible on: MacOS Sequoia 15.7.3 (M1 Max)
Not reproducible on: No other environments tested
Note: If you can’t reproduce the issue after the steps, try creating a new scene and repeating from step 4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment