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Fixed in 2022.3.14f1, 2023.2.0b18, 2023.3.0a15, 7000.0.0a1



Found in


Issue ID




Unbalanced enter/exit calls are triggered when rotating a 2D collider in 3D



How to reproduce:
1. Download and open the attached "BugTest1" project
2. Enter Play mode
3. Observe the console window

Expected outcome: "Enter Body" and "Exit Body" messages alternate between each other
Actual outcome: Some "Enter Body" and "Exit Body" messages don't alternate between each other

Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9

Reproduced on: MacOS (Ventura 13.4)


*{color:#de350b}NOTE: Please see attached script which will reproduce this 100% of the time as it flips between a good and bad state of rotation for the Collider. Simply replace the user-submitted one.{color}*

  1. Resolution Note (fix version 2023.3.0a15):

    Fix for this issue is available on Unity 2023.3.0a15 and above

  2. Resolution Note (fix version 2023.2.0b18):

    Fix for this issue is available on Unity 2023.2.0b18 and above

  3. Resolution Note (fix version 2022.3.14f1):

    Fix for this issue is available on Unity 2022.3.14f1 and above

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