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Fixed
Fixed in 2022.3.14f1, 2023.2.0b18, 2023.3.0a15, 7000.0.0a1
Votes
1
Found in
2021.3.31f1
Issue ID
UUM-53156
Regression
No
Unbalanced enter/exit calls are triggered when rotating a 2D collider in 3D
How to reproduce:
1. Download and open the attached "BugTest1" project
2. Enter Play mode
3. Observe the console window
Expected outcome: "Enter Body" and "Exit Body" messages alternate between each other
Actual outcome: Some "Enter Body" and "Exit Body" messages don't alternate between each other
Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Reproduced on: MacOS (Ventura 13.4)
{color:#de350b}NOTE: Please see attached script which will reproduce this 100% of the time as it flips between a good and bad state of rotation for the Collider. Simply replace the user-submitted one.{color}
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Resolution Note (fix version 2023.3.0a15):
Fix for this issue is available on Unity 2023.3.0a15 and above
Resolution Note (fix version 2023.2.0b18):
Fix for this issue is available on Unity 2023.2.0b18 and above
Resolution Note (fix version 2022.3.14f1):
Fix for this issue is available on Unity 2022.3.14f1 and above