Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2022.3.14f1, 2023.2.0b18, 2023.3.0a15, 7000.0.0a1
Votes
1
Found in
2021.3.31f1
Issue ID
UUM-53156
Regression
No
Unbalanced enter/exit calls are triggered when rotating a 2D collider in 3D
How to reproduce:
1. Download and open the attached "BugTest1" project
2. Enter Play mode
3. Observe the console window
Expected outcome: "Enter Body" and "Exit Body" messages alternate between each other
Actual outcome: Some "Enter Body" and "Exit Body" messages don't alternate between each other
Reproducible with: 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Reproduced on: MacOS (Ventura 13.4)
{color:#de350b}NOTE: Please see attached script which will reproduce this 100% of the time as it flips between a good and bad state of rotation for the Collider. Simply replace the user-submitted one.{color}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
- Editor crashes after entering long Asset name and pressing "Force Quit" in "Moving file failed" pop-up
Resolution Note (fix version 2023.3.0a15):
Fix for this issue is available on Unity 2023.3.0a15 and above
Resolution Note (fix version 2023.2.0b18):
Fix for this issue is available on Unity 2023.2.0b18 and above
Resolution Note (fix version 2022.3.14f1):
Fix for this issue is available on Unity 2022.3.14f1 and above