Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2021.3.22f1
2022.2.13f1
2022.3.13f1
2023.1.0b10
2023.2.0a8
2023.3.0a3
Issue ID
UUM-32754
Regression
No
UIToolkit foldout with property drawer unfolded arrows are wrong when selecting multiple assets
Steps to reproduce:
1. Open the “SerializedReference-multi-selection” project
2. Select one of two SerializedObject assets in the Assets folder and observe the Inspector window
3. Select both SerializedObject assets in the Assets folder and observe the Inspector window
Expected result: The foldout is the same as when selecting only one asset
Actual result: The arrows are always horizontal even if it's unfolded, and hovering with the mouse changes the arrow to a multiple-different checkbox
Reproducible with: 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8
Could not test with: 2020.3.46f1 (“The list of [SerializeReference] objects being deserialized is from a more recent version of Unity.” error is thrown)
Reproduced on: macOS Monterey 12.2 (Intel), Windows 11 (by user)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Does not reproduce on 2023.3.0b3
Resolution Note (2023.3.X):
Does not reproduce on 2023.3.0b3