Search Issue Tracker
Fixed
Fixed in 2022.3.25f1, 2023.2.19f1, 6000.0.0b15, future release
Votes
0
Found in
2022.3.17f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
Issue ID
UUM-59583
Regression
No
UI Toolkit scaling is off in the first display when focusing on a second display with a different resolution
Reproduction steps:
1. Open the attached “UI two display test.zip“ project
2. Open a second Game View window (Window > General > Game)
3. Set the first Game View window’s resolution to 1000x1000 and select it to target “Display 1“
4. Set the second Game View window’s resolution to 1000x500 and select it to target “Display 2“
5. Focus on the first Game View window
6. Observe the black box
7. Focus on the second Game View window
8. Observe the black box in the first Game View window
Expected result: The UI Toolkit’s scaling stays the same and the black square is not stretched
Actual result: The black box’s position changes and the black square becomes stretched
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: Windows 10, M1 MacOS 14.2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment