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Won't Fix
Votes
16
Found in
5.4.1p2
Issue ID
834781
Regression
No
[UI] [Dual Displays] UI components are scaled or placed wrongly and do not interact in Dual Display projects
Reproduction Steps:
1. Open Project
2. Open "MainScene"
3. Play scene
4. Try pressing any button on Display 1
5. Notice it does nothing
6. Build and run to standalone only "Main Scene"
7. Try pressing buttons in standalone version
8. Notice that they interact
9. Press any button that opens something on Display 2
10. Try pressing UI buttons on Display 2
11. Notice that those buttons do nothing
12. Now Open "CentreConsole" scene
13. Notice how it looks alike in editor
14. Build to Standalone only this scene
15. Notice how it look alike in Standalone
Expected behaviour: UI works on two displays just as well as on one.
Actual results: UI has a lot of misbehaviours in applications with two displays.
Reproduced on versions: Unity 5.4.0f3, 5.4.1p3, 5.5.0b5
Could not open/build on Unity 5.3.6p6
Comments (12)
-
UnSpotibleShadow
Jan 25, 2017 10:27
JLSali, how could I integrate your code? I guess its unity source right? I need this fix ASAP!
-
jlsali
Jan 23, 2017 17:54
I´m solved this in: https://bitbucket.org/Unity-Technologies/ui/pull-requests/53/
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karl_jones
Apr 15, 2019
This case was closed with Wont fix because the example project was setup incorrectly. If you have a bug that sounds like this then please submit a new bug report with an example project.