Search Issue Tracker
Fixed in 2023.2.0b18
Fixed in 2023.2.X, 2023.3.X, 2023.3.0a13
Votes
0
Found in
2023.2.0b12
2023.3.0a8
Issue ID
UUM-53147
Regression
Yes
UI Builder window ignores changes when editing the USS file
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open UXML1.uxml
4. Select 'test-classname' and change height value to 250
5. Save file
6. Close UI Toolkit Editor
7. Open USS1.uss
8. Change the height value of 'test-classname' to 550
9. Save file
10. Open UXML1.uxml
11. Observe the value of height for 'test-classname'
Expected result: The height value has been updated to 550
Actual result: The height value is still 250
Reproducible with: 2023.2.0a19, 2023.2.0b12, 2023.3.0a8
Not reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0a18
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment