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Third Party Issue

Votes

0

Found in

6000.1.0b7

6000.2.0a4

6000.3.0a1

6000.4.0a1

Issue ID

UUM-97624

Regression

No

[Ubuntu] Built Player with Deferred render path renders in solid black and throws Total color attachment bytes per sample exceeds maximum error

-

Steps to reproduce:

  1. Open the attached project
  2. Switch to Web Build Profile
  3. Build and Run the Player
  4. Observe the built Player as well as developer tools console

Actual results: The player is rendered in solid black and a validation error is thrown

Expected results: Player build renders as in Editor and doesn't throw validation issues

Reproducible with versions: 6000.1.0a4, 6000.1.0b7, 6000.2.0a4

Can’t test with versions: 2022.3.58f1, 6000.0.38f1 (Web GPU not available), 6000.1.0a2, 6000.1.0a3 (Build process fails)

Reproducible on OS: Ubuntu 24.04

Not reproducible on OS: macOS 15.3, Windows 11

Browsers used: GoogleChrome 131.0.6778.204 (Official Build) (64-bit), FireFox 127.0.2 (64-bit)

Notes:

  • Does not reproduce when Forward/Forward+ render paths are used
  • Does reproduce with Deferred/Deferred+
  • The project is using URP's Mobile Renderer

Full error:

  • Validation: Total color attachment bytes per sample (37) exceeds maximum (32) with formats ([ TextureFormat::RGBA8UnormSrgb TextureFormat::RGBA8Unorm TextureFormat::RGBA16Float TextureFormat::RG11B10Ufloat TextureFormat::R32Float TextureFormat::R8Unorm ]). - While validating color attachment bytes per sample. - While encoding [CommandEncoder (unlabeled)].BeginRenderPass([null]). - While finishing [CommandEncoder (unlabeled)].
  1. Resolution Note:

    Chrome and Firefox have incomplete experimental implementations of WebGPU currently. The error reported is that the limits for multiple render targets are inadequate in that environment for what Deferred requires. Browser WebGPU support for Linux continues to be worked on by Google and Mozilla, but there is no current estimate for when it will be fully supported.

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