Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
5.6.2f1
Issue ID
930746
Regression
No
Typo in WebGL's Publishing Settings
To reproduce:
1. Open a new Unity project
2. Edit --> ProjectSettings --> Player
3. Choose WebGL settings
4. In Publishing Settings, change "WebGL Memory Size" to a bigger than a default one
Expected result: "Note that using more memory than the default setting..."
Actual result: "Note that using more memory then the default setting..." (see attached photo "typo.png")
Reproduced on: 5.6.2p3. 2017.1.0f3, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment