Search Issue Tracker
Fixed
Fixed in 2022.3.61f1, 6000.0.11f1, 6000.1.0a2, 6000.2.0a1, 7000.0.0a2
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.14f1
6000.0.0b12
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-66400
Regression
No
TwoPaneSplitView CollapseChild doesn't work when the pane is first drawn
How to reproduce:
1. Open the user’s attached “Bug.zip” project
2. Go to Menu > Window > Two Pane Window
3. Observe the result
Expected result: The opened “TwoPaneWindow” window has one green pane
Actual result: Opened “TwoPaneWindow” window has two panes, green and red
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Reproduced on: macOS 14.3.1 (Intel)
Not reproducible on: No other environment tested
Note: not reproducible if adding a delay by using Menu > Window > Two Pane Window: Collapse Delay
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (2021.3.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.