Search Issue Tracker
Fixed in 5.4.1
Votes
65
Found in
5.4.0b11
Issue ID
782232
Regression
Yes
Two independent Particle systems appear to be using the exact same seed for randomisation
How to reproduce:
1. Open attached project
2. Open scene particles.unity
3. Play the scene
- Note how the coloured particles and the black particles appear to be moving in the exact same patterns
- This happens even if the particles aren't parented/childed to each other
- The particles in both separate systems should be moving in different ways
- Reproduced in Version 5.4.0b11 (323b0238353b), Version 5.4.0b6 (2c3d6b93e789)
- Not reproducible in Version 5.3.4p1 (e89f89413a91)
Comments (65)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
ifurkend
Jul 17, 2016 15:10
Still there in 5.4.0f1. You seriously think this is a proper Release Candidate without fixing this bug?
RadTT
Jul 11, 2016 23:47
Just ran into this after updating from 5.3 to the latest beta release. Was working fine in 5.3. Currently using 5.4.0b25
Firlefanz73
Jul 03, 2016 16:01
Still in 5.4.0b24.
Firlefanz73
Jul 03, 2016 15:07
Still in 5.4.0b23.
mantikor
Jun 22, 2016 14:01
This behaviour still occurs in 5.4.0b22 and can be quite annoying so it would be nice if it gets fixed soon!