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Fixed in 5.4.1
Votes
65
Found in
5.4.0b11
Issue ID
782232
Regression
Yes
Two independent Particle systems appear to be using the exact same seed for randomisation
How to reproduce:
1. Open attached project
2. Open scene particles.unity
3. Play the scene
- Note how the coloured particles and the black particles appear to be moving in the exact same patterns
- This happens even if the particles aren't parented/childed to each other
- The particles in both separate systems should be moving in different ways
- Reproduced in Version 5.4.0b11 (323b0238353b), Version 5.4.0b6 (2c3d6b93e789)
- Not reproducible in Version 5.3.4p1 (e89f89413a91)
Comments (65)
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Soulice
Oct 01, 2016 14:35
In 5.4.1 and still seeing this issue. Attached particle system to object and burst on collision, same pattern each burst
env_warby
Sep 06, 2016 22:46
i just upgraded to the 5.4.0f3 release build and its definitely in there i saw it immediately / first thing i noticed that was different.
Maverick
Aug 31, 2016 16:11
Still present in 5.4.0.p4
Ryan-Gatts
Aug 23, 2016 01:27
Still occurs in 5.4.0f3
isbeorn
Aug 19, 2016 07:09
Does 'Workaround is possible' mean that there is a workaround? What is it? Giving the particle systems new seeds doesn't seem to make any difference.
isbeorn
Aug 19, 2016 06:28
I'm also suffering from this. In 5.4.0f3.
Dimetrock
Aug 18, 2016 07:38
- bug is present in 5.4.0f3
Laious
Aug 15, 2016 16:49
Same for me... It was working fine on 5.3
Louis-N-D
Aug 05, 2016 21:38
Filed a bug for this in the final 5.4 release and it got flagged as a duplicate of this bug. Just wanted to confirm here that the release version of 5.4 definitely still exhibits this bug.
Louis-N-D
Jul 29, 2016 19:03
Yep. Upgraded to the 5.4 release last night and this suddenly reared its ugly (and very repetitive) head.