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Fixed in 5.4.1
Votes
65
Found in
5.4.0b11
Issue ID
782232
Regression
Yes
Two independent Particle systems appear to be using the exact same seed for randomisation
How to reproduce:
1. Open attached project
2. Open scene particles.unity
3. Play the scene
- Note how the coloured particles and the black particles appear to be moving in the exact same patterns
- This happens even if the particles aren't parented/childed to each other
- The particles in both separate systems should be moving in different ways
- Reproduced in Version 5.4.0b11 (323b0238353b), Version 5.4.0b6 (2c3d6b93e789)
- Not reproducible in Version 5.3.4p1 (e89f89413a91)
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PieterAlbers
Oct 25, 2016 10:29
I still don't have randomized particles in 5.4.2
chegarty3
Oct 14, 2016 15:43
Still seeing this issue in 5.4.1 even though it's claimed to be fixed. Different seeds produce the exact same pattern of particles. The workaround of manually randomizing the seed does nothing.
ps.randomSeed = (uint)Random.Range(0, int.MaxValue);
ps.Emit(10);
Soulice
Oct 01, 2016 14:36
Sorry, in 5.4.0f3
Soulice
Oct 01, 2016 14:35
In 5.4.1 and still seeing this issue. Attached particle system to object and burst on collision, same pattern each burst
env_warby
Sep 06, 2016 22:46
i just upgraded to the 5.4.0f3 release build and its definitely in there i saw it immediately / first thing i noticed that was different.
Maverick
Aug 31, 2016 16:11
Still present in 5.4.0.p4
Ryan-Gatts
Aug 23, 2016 01:27
Still occurs in 5.4.0f3
isbeorn
Aug 19, 2016 07:09
Does 'Workaround is possible' mean that there is a workaround? What is it? Giving the particle systems new seeds doesn't seem to make any difference.
isbeorn
Aug 19, 2016 06:28
I'm also suffering from this. In 5.4.0f3.
Dimetrock
Aug 18, 2016 07:38
- bug is present in 5.4.0f3