Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.1f1, 6000.2.0a8, 7000.0.0a26
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
7000.0.0a1
Issue ID
UUM-99480
Regression
Yes
[tvOS] Provisioning Profile Type is ignored when it is set to "Distribution"
Reproduction steps:
1. Open the attached “tvOSBugReport” project
2. In the tvOS Player settings (Edit > Project Settings > Player), set the tvOS Provisioning Profile to a distribution provisioning profile
3. Make sure the Profile Type is set to “Distribution”
4. Build the project for the tvOS platform
5. Open the built Xcode project
6. In the Xcode editor, select the “Unity-iPhone” project
7. In the Build Settings tab, enter “signing” in the search bar
8. Observe the Code Signing Identity of “Any tvOS SDK”
Expected result: The signing identity is set to “iPhone Distribution”
Actual result: The identity is set to “iPhone Developer”
Reproducible with: 6000.0.13f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2022.3.60f1, 6000.0.12f1
Reproducible on: macOS Sequoia 15.3.1 (M1 Max)
Not reproducible on: No other environments tested
Note: The issue is only reproducible on tvOS builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GPU Time Threshold" in VFX Graph Heatmap Parameters can be set to a negative value
- List of supported Platforms for 3D Templates in Unity Hub is outdated
- Mesh filter animation tint is not added if keyframe recording is not enabled
- Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
- Setting the the "PreWarm Delta Time" to the smallest value always sets the "PreWarm Step Count" to the different random values
Resolution Note (fix version 6000.2.0a8):
Fixed. The provisioning profile type is now set correctly.