Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.1f1, 6000.2.0a8, 7000.0.0a26
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99480
Regression
Yes
[tvOS] Provisioning Profile Type is ignored when it is set to "Distribution"
Reproduction steps:
1. Open the attached “tvOSBugReport” project
2. In the tvOS Player settings (Edit > Project Settings > Player), set the tvOS Provisioning Profile to a distribution provisioning profile
3. Make sure the Profile Type is set to “Distribution”
4. Build the project for the tvOS platform
5. Open the built Xcode project
6. In the Xcode editor, select the “Unity-iPhone” project
7. In the Build Settings tab, enter “signing” in the search bar
8. Observe the Code Signing Identity of “Any tvOS SDK”
Expected result: The signing identity is set to “iPhone Distribution”
Actual result: The identity is set to “iPhone Developer”
Reproducible with: 6000.0.13f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible with: 2022.3.60f1, 6000.0.12f1
Reproducible on: macOS Sequoia 15.3.1 (M1 Max)
Not reproducible on: No other environments tested
Note: The issue is only reproducible on tvOS builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 6000.2.0a8):
Fixed. The provisioning profile type is now set correctly.