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Fixed in 2018.2.X

Fixed in 2017.3.X, 2017.4.X, 2018.1.X

Votes

21

Found in

2017.3.0b5

2017.3.0f2

Issue ID

977959

Regression

Yes

Turning off a child object in Canvas, applying changes to prefab, then turning on again breaks it's layout

uGUI

-

This is happening only when an object with TextMeshPro components are used in the Canvas.

Steps to reproduce:
1. Open QA's attached project
2. Open scene "Main"
3. Select "Background" under Canvas\ComplexPrefab in the Hierarchy
4. Disable it and apply changes to prefab
5. Enable "Background"

Expected result: Layout stays unchanged
Actual result: Layout completely messes up

Reproduced with: 2017.3.0b5, 2017.3.0f3, 2018.0a7
Not reproduced with: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0b4
Regression introduced in 2017.3.0b5

  1. karl_jones

    Jan 29, 2018

    The fix for this will be available in 2017.3.1p1

Comments (19)

  1. Nuvoleee

    May 30, 2020 14:11

    The information you shared about the turning off a child object in canvas is amazing also do check out https://jhakas.com to get some cool info about various topics.

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    Jan 22, 2020 10:42

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  3. Awaze98

    Jan 09, 2020 08:30

    Topic- TURNING OFF A CHILD OBJECT IN CANVAS, APPLYING CHANGES TO PREFAB, THEN TURNING ON AGAIN BREAKS IT'S LAYOUT.This is pretty urgent and is affecting a lot of people by the looks.
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    Dec 19, 2019 06:08

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  5. Awaze98

    Dec 05, 2019 10:45

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  6. toshbaird

    Jan 25, 2018 22:37

    Is there an ETA for when a patch will be available with this fix in it? This is pretty urgent and is affecting a lot of people by the looks.

  7. rankornfeld

    Jan 16, 2018 07:06

    So is there any latest stable version we can use where this issue is fix??

  8. DeadReckoned

    Dec 29, 2017 08:44

    Encountering this issue even when *not* using TextMeshPro components - Layout for deactivated objects are broken when prefabs are applied.

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