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Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a6, 7000.0.0a20
Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b6
6000.2.0a3
Issue ID
UUM-97942
Regression
Yes
Transparent objects cannot receive shadows from Point Light when Rendering Path is set to "Deferred" and there is Spot Light in the Scene
How to reproduce:
1. Open the attached “IN-93606“ project
2. Open the “SampleScene“ and enter Scene View
3. Observe the result
Expected result: The shadow of the “Sphere” GameObject appears on both the “TransparentPlane“ and “OpaquePlane“ GameObjects
Actual result: Shadow does not appear on the “TransparentPlane“ GameObject.
Reproducible with: 2022.3.58f1, 6000.0.5f1 ,6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Not reproducible with: 6000.0.4f1
Reproducible on: MacOS 15.3 (M4), Windows 10 (by user)
Not reproducible on: No other environments tested
Notes:
- There is a discussion about this issue: [https://discussions.unity.com/t/transparent-objects-cannot-receive-additional-light-shadows-in-deferred-rendering/1587774|https://discussions.unity.com/t/transparent-objects-cannot-receive-additional-light-shadows-in-deferred-rendering/1587774|smart-link]
- If “Spot Light” GameObject is removed from the scene, the shadow works
- If Rendering Path is set to “Forward“, the shadow works
- When zooming in on the “Sphere” GameObject using the mouse, the shadow becomes visible. The zoom distance required for the shadow to appear depends on the position of “Spot Light” in the scene. If the it’s farther from “Sphere”, less zooming is needed for the shadow to appear, if “Spot Light” is closer, more zooming is required
- The issue could not be reproduced when using different types of lights
- Also reproducible in Player
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