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Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a22
2023.3.0a3
Issue ID
UUM-41449
Regression
No
Transition condition from a Sub-State Machine doesn't take effect when it has just been created and the component is left untouched
Reproduction steps:
1. Open the attached “Repro.zip” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the Animator window (Window > Animation > Animator)
4. Select the “Repro” GameObject in the Hierarchy window
5. Add a Condition to the transition from the “New StateMachine” to the “New State”
5. Enter the Play Mode
6. Observe the Animator window
Expected result: The transition from the “New StateMachine” to the “New State” doesn’t occur
Actual result: Transition from the “New StateMachine” to the “New State” occurs
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Reproducible on: Windows 10 Pro (22H2)
Note: Selecting and moving the “New StateMachine” Sub-State Machine fixes the issue, thus the issue only occurs if the component isn’t touched after creating it
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
Resolution Note (2023.3.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation