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Fixed in 5.3.3

Votes

48

Found in

5.3.0b4

Issue ID

740580

Regression

Yes

TrailRenderer flickers and does not render at all times

Camera

-

TrailRenderer flickers and does not render at all times

To reproduce:
1. Open attached project
2. Open TrailRendererBug scene found in Assets/Scenes
3. Enter play mode
4. Use arrows to drive around making spins
5. Observe the trails left behind the car
Expected resultL They render at all times
Actual result: Sometimes they disappear

Note:
You can make them appear by following these steps after step 5 in repro
6. Pause play mode as they are not visible
7. Find the Player game object in scene view
8. Lift it up a little bit
9. Notice that the marks start rendering

Screencast: http://screencast.com/t/Cf9zEASrPv

Reproduced on: 5.3.0b4
Does not reproduce on: 5.2.0f3

Comments (26)

  1. hatless

    Dec 24, 2015 10:44

    Same here. Trails flicker when a new trail component is added to scene.

  2. NateDawg

    Dec 23, 2015 17:50

    Having this issue as well, Unity 5.3.1f1.

    I'd really like to see this fixed. I launch several objects with render trails in my project. Every time a new object launches, the trails of all the previously launched objects disappear for a split second before reappearing. This is fairly disruptive for my work.

  3. Maverick

    Dec 19, 2015 12:28

    This is still present in 5.3.0f4.

  4. cjsn1221

    Dec 16, 2015 08:23

    Good thing I'm not the only one experiencing this, I thought I was going crazy. I hope they fix this soon.

  5. Slaktus

    Dec 15, 2015 15:02

    Same issue here. I thought it might be my fault at first, so I spent a bit of time reproducing and tinkering with it.

    I use trails on projectiles, and you fire quite a lot of them. I noticed that trails tend to flicker when a different trail is disabled. If I fire a single projectile, wait a bit, fire another, then the projectile currently in flight will lose its trail on the same frame that the projectile I fired earlier is disabled.

    It could be coincidence, or it could be that Unity simply clears the wrong trail in the list when attempting to remove a disabled trail.

  6. nolim

    Dec 09, 2015 19:55

    Similar issue in my game, i render trails that fly toward the camera (which is also moving forward), at the start of the scene the trails flicker on and off but seem to settle and render properly after a few seconds. The trails were fine on 5.2.3 but started flickering on upgrade to 5.3.0f4.

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