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Not Reproducible
Votes
0
Found in [Package]
1.4.13RC4 DLL
Issue ID
UVSB-1041
Regression
No
TLS Allocator ALLOC_TEMP_THREAD error when starting an AOT PreBuild
When selecting AOT prebuild I get the following errors in the console. The build completed successfully.
{code:java}
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 20
{code}
{code:java}
Internal: Stack allocator ALLOC_TEMP_THREAD has unfreed allocations, size 20
To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations
Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
BuildScripts.Editor.CreateBuilds:Android() (at Assets/Editor/CreateBuilds.cs:231)
{code}
Steps to reproduce
- Install Bolt RC4DLL
- Create a game object and add a bolt flow graph
- Add a debug.log to the flowgraph and plug it into the start node
- Select Tools/Bolt AOT Prebuild
Notice issue >> TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 20
Tested Broken: Unity 2020.1.5f1, Bolt 1.4.13RC4, mac
Tested Working: Unity 2019.4.10f1, Bolt 1.4.13RC4, mac
!Screenshot 2020-09-15 at 11.48.15.png|thumbnail!
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Resolution Note:
Just verified with Bolt 1.4.13and Editor 2020.2.1f1 and 2020.1.17f1 and could not reproduce anymore