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Won't Fix
Votes
0
Found in [Package]
1.8.5
1.8.6
Issue ID
TB-244
Regression
No
Timeline Window does not start redrawing when it is activated through code
How to reproduce:
1. Open any project with the Timeline package installed
2. Add any track to a created Timeline with the Playable Director's "Play on Awake" function disabled
3. Create a short script to activate the Playable Director via input
3. Layout the Timeline Windows so that it is not a part of a window group together with the Play Mode window
4. Enter Play Mode, activate the Playable Director via input, and observe the Timeline Window without having the cursor hovering in the Timeline Window
5. Hover the cursor over the Timeline Window
or:
1. Open the attached project
2. Open Scene "SampleScene"
3. Enter Play Mode, press space, and observe the Timeline Window without having the cursor hovering in the Timeline Window
Actual result: The Timeline Window does not start redrawing until a cursor is hovered over and the user will not see the progression of frames until it is
Expected result: The Timeline Window starts redrawing immediately after the Playable Director is played
Reproducible with: 1.6.5, 1.8.5, 1.8.6 (2021.3.31f1, 2023.2.0b14)
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Resolution Note:
Timeline
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation