Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b8
Issue ID
966066
Regression
No
[Timeline] Deleting duplicated animation track from other timeline removes keyframes from duplicate and original tracks
To reproduce:
1. Open project
2. Open "S" scene
3. Select 'New Timeline', copy Animation track from it
4. Paste Animation track to "New Timeline 1"
5. Duplicate pasted Animation track from 'New Timeline 1'
6. Delete duplicated Animation track
Expected: Animation track that was pasted in 4th step will have its Keyframes after deleting its duplicate
Actual: Both Animation tracks in 'New Timeline 1'(gif attached)
Reproduced: 2017.1.0f1, 2017.1.2p1, 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
This is a duplicate of issue #959839