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Fixed in 2021.3.32f1, 2022.3.12f1



Found in



Issue ID




Tilemap is tinted with the color of the Sprite Shape when rendering a Sprite Shape behind a Tilemap



How to reproduce:
1. Open the attached project "Tilemap Bug"
2. Open Assets/Scenes/SampleScene.unity
3. Select Grid/Tilemap in the Hierarchy window
4. Set 'Order in Layer' to 1 in the Inspector window

Expected results: Tilemap is white
Actual results: Tielmap turns red

Reproducible with: 2021.3.30f1, 2022.2.0a17, 2022.3.10f1
Not reproducible with: 2023.1.0a1, 2023.1.14f1, 2023.2.0b11, 2023.3.0a6

Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2022.3.12f1):

    Fix for this issue will be available on Unity 2022.3.12f1 and above

  2. Resolution Note (fix version 2021.3.32f1):

    Fix for this issue is available on Unity 2021.3.32f1 and above

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