Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.12f1
Votes
0
Found in
2021.3.30f1
2022.3.10f1
Issue ID
UUM-53124
Regression
No
Tilemap is tinted with the color of the Sprite Shape when rendering a Sprite Shape behind a Tilemap
How to reproduce:
1. Open the attached project "Tilemap Bug Test.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Select Grid/Tilemap in the Hierarchy window
4. Set 'Order in Layer' to 1 in the Inspector window
Expected results: Tilemap is white
Actual results: Tielmap turns red
Reproducible with: 2021.3.30f1, 2022.2.0a17, 2022.3.10f1
Not reproducible with: 2023.1.0a1, 2023.1.14f1, 2023.2.0b11, 2023.3.0a6
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2022.3.12f1):
Fix for this issue will be available on Unity 2022.3.12f1 and above
Resolution Note (fix version 2021.3.32f1):
Fix for this issue is available on Unity 2021.3.32f1 and above