Search Issue Tracker
Fixed
Fixed in 6000.0.35f1, 6000.1.0b3, 7000.0.0a21
Votes
2
Found in
6000.0.32f1
6000.1.0a9
Issue ID
UUM-91462
Regression
Yes
Tile Palette 'Z Position' value changes/reverts to the previous value when hovering in the Scene
Reproduction steps:
1. Open the attached “IN-91215.zip” project
2. Open the “SampleScene”
3. Open the “Tile Palette” Window (Window > 2D > Tile Palette)
4. Select the ‘Basic' or ‘Desert’ Tile Palette
5. Disable the ‘Lock Z Position’ property
6. Enter any value in the ‘Z position’ property and click Enter
7. Hover on the Scene view
8. Hover on the Tile Palette in the Inspector
9. Observe the ‘Z Position’ value
Expected result: The previously entered value remains
Actual result: The value resets to the previous value or to '0'
Reproducible with: 6000.0.3f1, 6000.0.32f1, 6000.1.0a9
Not reproducible with: 2022.3.55f1, 6000.0.2f1
Couldn’t test with: 2021.3.47f1 ('Z Position' property not available)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 6000.1.0b3):
Fix for this issue is available on Unity 6000.1.0b3 and above
Resolution Note (fix version 6000.0.35f1):
Fix for this issue is available on Unity 6000.0.35f1 and above