Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a24
2020.1.0b6
2020.2
Issue ID
1238526
Regression
Yes
[Themes] "EndLayoutGroup" errors are thrown when GUI items are highlighted by PrefixLabel
"EndLayoutGroup" errors are thrown in console when GUI items are highlighted by PrefixLabel after highlighting by content in Highlighter.Highlight method. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Import attached script "HighlighterTester.cs"
3) Window > Highlighter Tester
4) Select Highlight by content
5) Select Highlight by PrefixLabel
Actual result: "EndLayoutGroup" errors are thrown in console and GUI items are not highlighted by PrefixLabel
Expected result: No errors are thrown in console
Occurring on: 2020.2.0a7, 2020.1.0b6, 2020.1.0a24
Working fine on: 2020.1.0a23
Environment: Occurring on both Windows and Mac
Stack trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Add comment