Search Issue Tracker
Fixed in 6000.0.45f1
Fixed in 6000.0.X, 6000.1.X, 6000.1.0b13
Votes
0
Found in
6000.1.0b12
Issue ID
UUM-100910
Regression
Yes
The Windows-built project fails to load or run when using the "Fullscreen Window" or "Windowed" build resolution options
Steps to reproduce:
1. Create a new project (Tested with Uni 3D, Uni 2D)
2. Go to "File -> Build Settings..." (or "File -> Build Profiles" on Unity 6)
3. Add "Scenes/SampleScene" to build index
4. Press "Build" and wait for the build to finish
5. Double-click the built .exe
6. The cursor of mouse changes to a blue ring, indicating that it is waiting
7. Observe the app launch process and icon appears on the taskbar
\\
Actual results: The ring loader does not return to the cursor, and the application window is not running
Expected results: The application window runs and focuses correctly
\\
Reproducible with versions: 6000.1.0b12
Not reproducible with versions: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
\\
Tested on (OS): Windows 11
\\
Notes:
- When the Windows button is pressed, the window appears, and it works after that
- Also, after step 6, if you push the "Windows" key or the "Alt + Tab" keys to change the focus of OS, the application will appear.
- Not Reproducible with the resolution "Maximized Window or Exclusive Window."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment