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Fixed

Fixed in 6000.0.45f1, 6000.1.0b13

Votes

0

Found in

6000.1.0b12

Issue ID

UUM-100910

Regression

Yes

The Windows-built project fails to load or run when using the "Fullscreen Window" or "Windowed" build resolution options

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*Steps to reproduce:*
1. Create a new project (Tested with Uni 3D, Uni 2D)
2. Go to "File -> Build Settings..." (or "File -> Build Profiles" on Unity 6)
3. Add "Scenes/SampleScene" to build index
4. Press "Build" and wait for the build to finish
5. Double-click the built .exe
6. The cursor of mouse changes to a blue ring, indicating that it is waiting
7. Observe the app launch process and icon appears on the taskbar

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*Actual results:* The ring loader does not return to the cursor, and the application window is not running

*Expected results:* The application window runs and focuses correctly

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*Reproducible with versions:* 6000.1.0b12

*Not reproducible with versions:* 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

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*Tested on (OS):* Windows 11

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*Notes:*
*  When the Windows button is pressed, the window appears, and it works after that
* Also, after step 6, if you push the "Windows" key or the "Alt + Tab" keys to change the focus of OS, the application will appear.
* Not Reproducible with the resolution "Maximized Window or Exclusive Window."

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