Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.1f1
2023.1.0b16
2023.2.0a18
Issue ID
UUM-39666
Regression
Yes
The value of RangeAttribute is reverted when changing it by entering the number into the numeric field and then entering the Play Mode
How to reproduce:
1. Open the user-attached project "Range Slider problem"
2. Open the "SampleScene" scene
3. Select the "Test Object" GameObject in the Hierarchy
4. In the Inspector, under the "Test Script (Script)" field change the "Value" by entering the number into the numeric field
5. Enter the Play Mode
6. Observe the "Value" in the Inspector
Expected result: The "Value" remains the same
Actual result: The "Value" is reverted to the previous value
Reproducible with: 2022.2.17f1, 2022.3.1f1, 2023.1.0b14, 2023.1.0b16, 2023.2.0a11, 2023.2.0a18
Not reproducible with: 2021.3.26f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a10
Reproducible on: Windows 11 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36298