Search Issue Tracker
Fixed
Fixed in 1.1.X
Votes
0
Found in [Package]
1.1.3
Issue ID
POLBR-9
Regression
Yes
The "Undo" action doesn't work when trying to undo after sculpting with Polybrush
How to reproduce:
1. Open the attached user project “PolyBTest.zip“
2. Open the “SampleScene“ Scene (Assets/Scenes)
3. Open the Polybrush tool window (Tools>Polybrush>Polybrush Window)
4. Select the “Sphere“ GameObject in the Hierarchy
5. Select “Sculpt on meshes“ tab in the Polybrush window
6. Sculpt the “Sphere“ GameObject
7. Undo the sculpting by pressing “Control“ and “Z“
Expected result: The sculpting is undone
Actual result: Nothing happens to the “Sphere“ GameObject
Reproducible with: 2022.1.0a12, 2022.2.4f1, 2023.1.0b2
Not reproducible with: 2020.3.42f1, 2021.3.17f1, 2022.1.0a11
Reproduced on: macOS 13.0.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 1.1.X):
Fixed an issue where undo would not work with polybrush meshes.