Search Issue Tracker
Fixed
Fixed in 1.1.X
Votes
0
Found in [Package]
1.1.3
Issue ID
POLBR-9
Regression
Yes
The "Undo" action doesn't work when trying to undo after sculpting with Polybrush
How to reproduce:
1. Open the attached user project “PolyBTest.zip“
2. Open the “SampleScene“ Scene (Assets/Scenes)
3. Open the Polybrush tool window (Tools>Polybrush>Polybrush Window)
4. Select the “Sphere“ GameObject in the Hierarchy
5. Select “Sculpt on meshes“ tab in the Polybrush window
6. Sculpt the “Sphere“ GameObject
7. Undo the sculpting by pressing “Control“ and “Z“
Expected result: The sculpting is undone
Actual result: Nothing happens to the “Sphere“ GameObject
Reproducible with: 2022.1.0a12, 2022.2.4f1, 2023.1.0b2
Not reproducible with: 2020.3.42f1, 2021.3.17f1, 2022.1.0a11
Reproduced on: macOS 13.0.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Last item reached” warning is thrown when no search results are found in UI Toolkit Layout Debugger
- UI Elements overlap in the Shortcuts window when docked and resized to a smaller window size
- UIBuilder DataSourcePath dropdown fails to show properties when binding to abstract classes
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
Resolution Note (fix version 1.1.X):
Fixed an issue where undo would not work with polybrush meshes.