Search Issue Tracker
Fixed
Fixed in 1.1.X
Votes
0
Found in [Package]
1.1.3
Issue ID
POLBR-9
Regression
Yes
The "Undo" action doesn't work when trying to undo after sculpting with Polybrush
How to reproduce:
1. Open the attached user project “PolyBTest.zip“
2. Open the “SampleScene“ Scene (Assets/Scenes)
3. Open the Polybrush tool window (Tools>Polybrush>Polybrush Window)
4. Select the “Sphere“ GameObject in the Hierarchy
5. Select “Sculpt on meshes“ tab in the Polybrush window
6. Sculpt the “Sphere“ GameObject
7. Undo the sculpting by pressing “Control“ and “Z“
Expected result: The sculpting is undone
Actual result: Nothing happens to the “Sphere“ GameObject
Reproducible with: 2022.1.0a12, 2022.2.4f1, 2023.1.0b2
Not reproducible with: 2020.3.42f1, 2021.3.17f1, 2022.1.0a11
Reproduced on: macOS 13.0.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URPPreprocessBuild.OnPostProcessBuild is never executed when building the Player
- [Linux] Using CTRL+Shift+A shortcut for Add Component throws GUI Rendering Errors
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
Resolution Note (fix version 1.1.X):
Fixed an issue where undo would not work with polybrush meshes.