Search Issue Tracker
Fixed
Fixed in 6000.0.46f1, 6000.1.0b14, 6000.2.0a9
Votes
0
Found in
6000.0.42f1
6000.1.0b10
6000.2.0a8
7000.0.0a1
Issue ID
UUM-100479
Regression
No
[Handles] Handles AA Polylines become distorted when used at a far distance.
Reproduction steps:
1. Open the attached “IN-88277” project
2. Open the “SampleScene”
3. In the Hierarchy window, select the “Spline” GameObject
4. Press “F” to focus on it (to find it in the Scene view)
5. In the top-left corner toolbar of the Scene window, select the top button to switch the “Active Context” to “Spline”
6. Move around in the Scene view
7. Observe the Scene view
Expected result: The Spline looks normal and stays in its place
Actual result: The Spline is distorted and jumps around
This problem also happens when using a simple script with:
Handles.DrawAAPolyLine(2, points);
Lines get distorted as soon as the object is moved to positions in the distance (>1000 or 5000 units).
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The further away the Spline is, the more distorted it becomes. This starts happening at ~15.000 units in any direction
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Postponed port