Search Issue Tracker
Fixed
Fixed in 6000.1.0b11, 6000.2.0a7
Votes
0
Found in
6000.1.0b7
6000.2.0a4
Issue ID
UUM-98455
Regression
Yes
The selected tile does not get painted on the Tilemap when attempting to paint with a specific Tile Palette
How to reproduce:
1. Open the attached “IN-95067” project
2. Open the “NewScene” Scene
3. Open the Tile Palette window (Window → 2D → Tile Palette)
4. In the Tile Palette window select the “TilesetGamekit” Tile Palette
5. Click on a non-empty tile in the “TilesetGamekit” Tile Palette
6. Open Scene view
7. Hold the left mouse button to paint on the Tilemap in the Scene view
8. Observe the Scene view
Expected result: The selected tile gets painted on the Tilemap
Actual result: The selected tile does not get painted on the Tilemap
Reproducible with: 6000.1.0a9, 6000.1.0b7, 6000.2.0a4
Not reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0a8
Reproduced on: Windows 11, macOS 15.3.1(Sequoia) - user’s
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “This version of Unity is not currently available for use with Build Automation” warning is shown only after setting up Cloud and Version Control warnings when adding Build Automation to a Build Profile
- Crash on ProfilerSymbolsDelayedDeletion::AddCloneObject when deserializing an object-instantiate marker with a dangling/corrupt name string
- Characters overlap preceding text when monospace tags are used on a TMP_Text component set to RTL
- Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning
- Debug mode fails to build in Visual Studio when .csproj file is generated for Built-in packages
Resolution Note (fix version 6000.2.0a7):
Fix for this issue is available on Unity 6000.2.0a7 and above
Resolution Note (fix version 6000.1.0b11):
Fix for this issue is available on Unity 6000.1.0b11 and above