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Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2019.4.20f1
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1331427
Regression
No
The Scene's lighting settings are not updated and saved when "Auto Generate" option is disabled after reloading the scene
Jira card: https://jira.unity3d.com/browse/GFXGI-545
How to reproduce:
1. Open the attached "1331427_Repro" project
2. Open the Scene "SampleScene"
3. Make sure that Lighting Auto Generate is disabled (Window->Renering->Lighting Settings, bottom right "Auto Generate" disabled)
4. Enter the Play Mode
5. Press the Space bar
Expected results: The lighting doesn't change (Initial lighting should be the same as after pressing the Space bar)
Actual results: The initial lighting is incorrect and after pressing the Space bar the lighting changes
Reproducible with: 2019.4.20f1, 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a15
Not reproducible with: 2018.4.34f1, 2019.4.19f1
Notes:
- Enabling the "Auto Generate" option or baking the lights will result in having consistent results
- Loading the Scene during the Play Mode gives you the results as if the "Auto Generate" was disabled
- Reproducible only in Editor; not reproducible in Standalone player.
Comments (2)
-
wechat_os_Qy0-A-lU28tQzZakF5NvCv5xQ
Jun 08, 2023 11:31
I have this issue in 2022.2.13f1.
-
FlaSh-G
May 02, 2023 14:31
I have this issue in 2022.2.7f1.
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a10
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0b14
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.25f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.23f1
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.33f1