Search Issue Tracker

Active

Votes

0

Found in

2021.3.26f1

2022.3.2f1

2023.1.0b16

2023.2.0a18

Issue ID

UUM-39850

Regression

No

The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject

--

-

How to reproduce:
1. Open the user-attached project “RotationBug”
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Change the Rotation of “GameObject” GameObject by entering the value into the numeric field in the Inspector
5. Observe the Rotation values on the “Cube” GameObject under the “GameObject” GameObject

Expected result: The Rotation values are all 0
Actual result: The Rotation value is changed to a random number

Reproducible with: 2021.3.26f1, 2022.3.2f1, 2023.1.0b16, 2023.2.0a18

Reproducible on: Windows 11 Pro, macOS Ventura 13.4 (M1)

Notes:
- Reproducible only in the Play Mode
- Reproduction is not consistent, restarting the project causes the issue to happen again

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.