Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.26f1
2022.3.2f1
2023.1.0b16
2023.2.0a18
Issue ID
UUM-39850
Regression
No
The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
How to reproduce:
1. Open the user-attached project “RotationBug”
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Change the Rotation of “GameObject” GameObject by entering the value into the numeric field in the Inspector
5. Observe the Rotation values on the “Cube” GameObject under the “GameObject” GameObject
Expected result: The Rotation values are all 0
Actual result: The Rotation value is changed to a random number
Reproducible with: 2021.3.26f1, 2022.3.2f1, 2023.1.0b16, 2023.2.0a18
Reproducible on: Windows 11 Pro, macOS Ventura 13.4 (M1)
Notes:
- Reproducible only in the Play Mode
- Reproduction is not consistent, restarting the project causes the issue to happen again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Not Reproducible in 2023.3.0a17
Resolution Note (2023.2.X):
Not Reproducible in 2023.3.0a17