Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.0.0-pre.3
4.0.2
4.0.3
5.1.0
5.1.1
Issue ID
REC-1635
Regression
No
The Recorder skips unrendered frames making the footage record longer when "OnDemandRendering.renderFrameInterval" is used
How to reproduce:
1. Open the “RecorderFramerateBug.zip“ project
2. Open the “SampleScene”
3. Open the Recorder Window
4. Add a “Movie“ Recorder
5. Set the Recording Mode to “Time Interval“ (from 0 to 4 seconds)
6. Set the “Target FPS“ to 30
7. Enable the “Exit Play Mode“ setting
8. Press the “START RECORDING“ button in the Recorder Window
9. Observe the finished recording
Expected result: The recording is 4 seconds long and the Cube GameObject moves from left to right only once
Actual results: In the recording the Cube GameObject moves from left to right 12 times over 4 seconds (or whatever the Frame Interval is set to in the “FrameRateTest” Script of the “Framerate” GameObject), or The Cube GameObject moves from left to right 1 time but the recording is 0.33 seconds long
Reproducible in: 4.0.0-pre.3 (2021.3.40f1), 4.0.3 (2022.3.36f1), 5.1.1 (6000.0.9f1)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- In versions 4.0.0-pre.4 and later the length of the recording is 4 seconds long, but it records 48 seconds (12*4) long Play Mode footage and skips unrendered frames (when the renderFrameInterval is set to 12)
- In versions 4.0.0-pre.3 and earlier it records 4 seconds of Play Mode footage but skips the unrendered frames making the video last 0.33 of a second (4/12) (when the renderFrameInterval is set to 12)
- This would be fixed if the unrendered frames or copies of the “current“ frame were included in the recording
- Variable and Constant Playback modes do not impact the result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Resolution Note:
There are no fixes planned for this Bug