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Fixed

Fixed in 2021.3.41f1, 2022.3.38f1, 6000.0.11f1, 7000.0.0a1

Votes

0

Found in

2022.3.24f1

2023.2.18f1

6000.0.0b14

6000.1.0a7

7000.0.0a1

Issue ID

UUM-69256

Regression

Yes

The PostProcessSceneAttribute is not called when the project is built more than once

-

Reproduction steps:
1. Open the “ReproProject“ project
2. Open the Build Settings window (File > Build Settings…)
3. Build the project by clicking the “Build” button
4. Observe the Console window

Expected result: There is a “OnPostProcessScene“ log printed in the Console window
Actual result: The “OnPostProcessScene“ log is not printed in the Console window

Reproducible with: 2022.1.0a13, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Not reproducible with: 2021.3.37f1, 2022.1.0a12

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Workaround: Performing a Clean Build

Note: The issue does not reproduce when the project is built for the first time ever, but reproduces if the project is built again any amount of times after the first time

  1. Resolution Note (fix version 7000.0.0a1):

    Added notes about player build cache to PostProcessScene docs.

  2. Resolution Note (fix version 6000.0.11f1):

    Added notes about player build cache to PostProcessScene docs.

  3. Resolution Note (fix version 2022.3.38f1):

    Added notes about player build cache to PostProcessScene docs.

  4. Resolution Note (fix version 2021.3.41f1):

    Added notes about player build cache to PostProcessScene docs.

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