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Fixed
Fixed in 2021.3.41f1, 2022.3.38f1, 6000.0.11f1, 7000.0.0a1
Votes
0
Found in
2022.3.24f1
2023.2.18f1
6000.0.0b14
6000.1.0a7
Issue ID
UUM-69256
Regression
Yes
The PostProcessSceneAttribute is not called when the project is built more than once
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the Build Settings window (File > Build Settings…)
3. Build the project by clicking the “Build” button
4. Observe the Console window
Expected result: There is a “OnPostProcessScene“ log printed in the Console window
Actual result: The “OnPostProcessScene“ log is not printed in the Console window
Reproducible with: 2022.1.0a13, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Not reproducible with: 2021.3.37f1, 2022.1.0a12
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Workaround: Performing a Clean Build
Note: The issue does not reproduce when the project is built for the first time ever, but reproduces if the project is built again any amount of times after the first time
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Resolution Note (fix version 7000.0.0a1):
Added notes about player build cache to PostProcessScene docs.
Resolution Note (fix version 6000.0.11f1):
Added notes about player build cache to PostProcessScene docs.
Resolution Note (fix version 2022.3.38f1):
Added notes about player build cache to PostProcessScene docs.
Resolution Note (fix version 2021.3.41f1):
Added notes about player build cache to PostProcessScene docs.