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Won't Fix

Votes

0

Found in

2022.3.14f1

2023.2.0f1

2023.3.0a14

Issue ID

UUM-56602

Regression

Yes

The Particle System and Sprite Renderer components render behind the CanvasRenderer even if placed in front of the Canvas Plane Distance (Position Z 100 or less)

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Steps to reproduce:
1. Open the attached user's project "CanvasTestUnity2021.zip"
2. Select the ParticleSystem in the Hierarchy to play it in the Scene/Game View
3. Observe the rendering order of the components
4. Move the ParticleSystem in Scene View behind and in front of the CanvasRenderer and observe the changes

Expected Result: The ParticleSystem and SpriteRenderer components render in front of the CanvasRenderer when placed in front of the CanvasRenderer
Actual Result: The ParticleSystem and SpriteRenderer components render behind the CanvasRenderer even if placed in front of the CanvasRenderer

Reproducible with: 2022.2.0a9, 2022.3.14f1, 2023.2.0f1, 2023.3.0a14
Not reproducible on: 2021.3.32f1, 2022.2.0a8

Testing Environment: Windows 10
Not reproducible on: No other environment tested

Notes:
-Workaround: Setting the Canvas Order In Layer to -1 partially resolves the issue. However, the Particle System remains visible even when positioned behind the canvas

  1. Resolution Note:

    After discussion with the client and explanations about how the Z values shouldn't be used like they were in the given project example. A few workarounds exist that support the use case and therefore no action will be taken at this time.

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