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Votes

0

Found in

2021.3.36f1

2022.3.22f1

2023.2.15f1

6000.0.0b12

Issue ID

UUM-66998

Regression

No

The number of draw calls increases when the number of meshes in a scene is increased

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/AllCubes” Scene
3. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
4. Press the “Enable” button
5. Observe the “DrawOpaqueObjects” calls
6. Open the “Scenes/HalfCubesHalfSpheres” Scene
7. Observe the “DrawOpaqueObjects” calls

Expected result: The total sum of calls is 6
Actual result: The total sum of calls is 10 or 11

Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b12

Reproducible on: Windows 10
Not reproducible on: No other environment tested

  1. Resolution Note:

    The drawcall separation is due to the camera using front-to-back sorting. Selecting the NoDistanceSort opaqueSortMode resolves the separation

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